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Tools

The web tools, in-game systems, custom blocks, and feedback workflow used to coordinate building on WesterosCraft.

Tools

WesterosCraft uses a combination of web tools, in-game systems, building mods, and communication platforms to coordinate collaborative building at scale. This guide covers what each tool does and how to use them effectively.

Web Tools

The WesterosCraft website contains several tools for tracking projects and accessing information. It's useful to keep the following website pages bookmarked or know where to quickly access them on the website, as you will reference them frequently throughout your time as a WesterosCraft builder.

Discord

Discord is WesterosCraft's primary communication hub for real-time coordination, questions, and community interaction. Be sure to read the rules and info in our Discord (opens in a new tab).

Every project has a forum thread documenting its entire lifecycle - application, approvals, updates, Mini Build announcements, and post-approval review. You can find them under the 'Building' category in Discord.

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Our Discord project channels

Uses:

  • Project leaders coordinate work and announce available plots
  • Wardens record official approvals
  • Plots, mini builds and specials are advertised and claimed
  • Project history is maintained

Reading project threads before applying for your own Canon Project shows you what makes strong applications and how experienced builders handled challenges.

Projects Page

The Projects page is the authoritative database of most projects on WesterosCraft. It tracks project status, leadership, progress, history of the build, images and more. Every project you can apply for is listed here.

Each project listing includes current status, project leaders if any are assigned, and multiple filters for categorization. Projects are organized by region and filterable by status and type.

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The Projects page

Common uses:

  • Finding projects in progress that might need help or builder feedback (filter the project status to "In Progress")
  • Researching regional styles before applying for a Canon Project that's available (filter the project status to "Not Started" or "Available")
  • Checking who leads a specific location
  • Understanding overall server progress and what's still available

Before asking "what can I build?" in Discord, check the Projects page to see what's active in regions you're interested in. It's also good to read up on old project lore.

Backend Portal

The website has a builders-only sign-up page where you can enter your email and your Minecraft username. Once verified by an admin, you will get your own account where project leaders can manage their own projects including editing the project, its wiki and maintaining project notes. This gives you direct control over your project's documentation without requiring admin intervention.

Documentation

The project Documentation page (where you are reading this guide on!) contains all WesterosCraft processes organized in a deliberate way to guide any builder or applicant smoothly through any onboarding they may need for the project. This includes application processes, project management guides, building standards, regional style guides, and role-specific documentation.

While documentation takes many forms such as written here on the site, stickied in Discord, or in-game - the documentation on this site, as detailed here, is the source-of-truth for processes detailing how we build Westeros.

Use it to reference processes before taking action. Read application guides before applying, check project management docs before leading projects, review leadership guides for role-specific responsibilities. Documentation is updated as processes evolve.

DynMap (Live Map)

Our map is a real-time, interactive web map showing the entire WesterosCraft world from above, powered by the mod DynMap (opens in a new tab). It updates as building happens and displays player locations, warp points, regional boundaries, and our built structures. It displays other maps we built for the project besides Westeros, including a plot world called Plotworld and Repository world to store assets and guides.

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Our live map.

Common uses:

  • Exploring the map without logging in
  • Understanding how neighboring projects connect
  • Getting coordinates for specific locations (right-click on the map)
  • Planning infrastructure and terrain coordination by screenshotting and annotating the map

In-Game Systems

The server uses several systems for navigation, plot management, and communication between builders.

Warp System

Instant teleportation to named locations across the map. Use /warp [location] to teleport (e.g., /warp winterfell). Every major location and most active projects have warp points.

Always include the nearest warp when giving directions or posting about builds. Warping is faster than coordinates for getting people to the right area.

The Builder rank and above can /setwarp [warp name] to set a warp for their project.

When you have completed a project, be sure to clean up any extraneous warps using /delwarp you may have created in order not to clog up our warp system.

Builder Tags and Feedback System

Builder tags: Signs placed above builds showing who's responsible. Always place your builder tag (with your username) when you claim a plot. This prevents confusion and shows ownership.

Marker signs: Provide project information at warp points - style guides, approved materials, and expectations. Check these before claiming plots.

Done blocks: Place near your builder tag when finished to signal you're ready for review.

Feedback blocks (melons): When someone reviews your build, they place melon blocks with signs explaining what needs improvement. Feedback might come from your Steward, project leaders, Wardens, or other builders. When giving feedback you must make sure to include your name to remain accountable and allow for follow-up questions if required.

Response blocks (pumpkins): After addressing feedback, place pumpkin blocks confirming you've made changes or asking follow-up questions.

This system creates visible conversation threads directly on builds. Check your builds regularly for feedback, address it promptly, and apply lessons to future work. Please review the Feedback guide on feedback good-practice.

Custom Blocks

WesterosCraft's custom modpack adds hundreds of blocks beyond vanilla Minecraft, organized in your creative inventory by category. Our building blocks are powered by our custom WesterosBlocks mod. Custom block types include:

  • Medieval building materials (thatch, wattle and daub, various stone types)
  • ASOIAF specific blocks (shields, wildfire, weirwood, etc)
  • Region-specific blocks (Dornish sandstone, Northern timber, etc.)
  • Decorative elements (furniture, tools, food items)
  • Terrain blocks (dirt, gravel, stone gradients)
  • Custom vegetation (trees, plants, crops)

Not all blocks are appropriate for all regions. Study regional style guides and completed builds to learn which blocks define each area. Use your personal plot to experiment with combinations before using them in projects.