Almanach Expansion + Player Death

Discussion in 'MMO' started by W1ck3dWolf, Jun 13, 2018.

  1. W1ck3dWolf

    W1ck3dWolf Builder

    Player Death:

    It is imperative that we do not enforce a permanent death penalty for dying. We will not be able to maintain a steady playerbase. The entire backbone of combat will be shattered because nobody will want to PvP at all for fear of not being able to play again.

    I would like to see a temporary time delay before respawning - as well as a skill/attribute reset. The time delay should stay under a days time, that way players aren’t waiting hours to play something they were enjoying. I recommend a 1-2 hour delay. That way, the cause of death actually means something. For example, the siege of a city would be concluded before the player respawns, eliminating the possibility of never-ending, respawn battles. This delay system would also add incentive to planning and coordinating attacks to ensure victory.

    In addition to the overall planning of attacks and using player armies wisely, the reset of skills/attributes plays a huge part in character development. From the moment a player joins, they begin constructing who their character will be. They become attached to what they have created. This eliminates (mostly) the possibility of petty wars and the likes to serious conflicts only. It increases the stakes for players - therefore they will invest more time in skills like survivability, healing, combat, etc. It will promote a good, friendly community. The risk of murder and assassination will also be greater. Another good thing about this is players will receive notoriety where it’s due. In other words, the Viper (Oberyn Martell) didn’t get his name from living peacefully and never venturing outside of Sunspear... No he got it by earning it. By staying alive and becoming one of the greatest fighters in Westeros. Players that are able to develop their characters enough and keep them alive will slowly gain notoriety in the community like this. This all goes back to having our players be invested in the game and each character they create. It will affect their decisions from where they live, all the way down to what they say.

    Another bit I would like to see would be players having access to /nick to name their character whatever they choose. Obviously, they are allowed one character per time they die. This will obviously change when they join (I like to think of it as marrying into) a great house. They will lose their initial last name and take on the name of their new noble family. I don’t see any conflicts with this. Players then can gain titles such as Lord/Lady, Warden, Ser, King/Queen, etc. over time.


    THESE ARE JUST MY IDEAS FOR THE PLAYER DEATH ISSUE. ALL FEEDBACK AND QUESTIONS ARE WELCOMED AND ENCOURAGED. LOOK OUT FOR MY OTHER POSTS AS THEY COME ALONG. THANKS FOR READING!